Transform System

This panel contains tools to transform UVs.

Panel

Transform

Tip

Transform

UV Editor panel contains extra operator Reshape Islands. Click to read full information.


Independent Transform Operators

Relax

Allows to reduce the stretching the faces of the island. Uses three algorithms.

Panel

- Zen Relax. The algorithm is most suitable for organic objects. - Angle Based. Blender’s native algorithm. Most suitable for the hard surfaces objects. - Conformal. Blender’s native algorithm. Same as Angle Based, but much faster. However, can lead to undesired results if the island is complicated.

World Orient.

Rotate Islands the way they are oriented on the Models. Each method (Organic/Hard Surface) uses a heuristic approach and correctly orients most of the Islands in its area.

Panel

  • Method: Hard Surface / Organic. The orientation method is suitable for geometry types.
  • Further orient. Additional turn. Allows you to turn the island to a horizontal or vertical if the island is located at an angle in the model.
  • Flip By Axis. Allow changing direction of the island after basic orientation. Suitable if needed change orientation from legs to head for example.

Randomize.

Randomize the position, rotation, and scale of the islands or selected vertices.

Panel

Quadrify Islands

Straighten rectangular-shaped Islands.

Quadrify_Example

Preferences

quadrify_op_props

  • By selected Edges. Selected Edges will be used and marked as Seams during Quadrify Islands operation. Works only in edge selection mode. Quadrify_SelectedEdge
  • Mark Borders. Mark borders as seams/sharp after Quadrify Island operation.
  • Mark Seams. Mark seam in case Mark Borders is on.
  • Mark Sharp. Mark sharp in case Mark Borders is on.
  • Orient to. How to orient Quadrified Islands.

    • Initial. Leave orientation as is.
    • Vertical. Set orientation vertical.
    • Horizontal. Set orientation horizontal. Quadrify_Orient
  • Average Texel Density. Averaging the size for the processed islands.

  • Pack Quadrified. Pack Islands after Quadrify Islands operation.
  • Pin Quadrified. Pin Islands after Quadrify Islands operation. Quadrify_Pack_Pin
  • Tag as Finished. Tag Quadrified islands as finished.

Tip

Tag Quadrified Islands as Finished to preserve them from unwrapping. It’s recommended to Tag as Finished all manually changed Islands.

Reshape Island

Changes the island’s shape depending on the preset. Here is full information about Reshape Island.

Panel

  • Selected. Straighten the selected Edge Loops and relax not selected vertices.
  • U Direction / V Direction. Edges is aligned in the indicated direction.
  • Borders. Straighten the edges of the island in even lines according to the given parameters.

Match and Stitch

Matching the position, rotation, and scale of Islands. Stitch the vertices together, if possible.

Panel

Tip

Watch the video explaining how Match and Stitch works.


Unified Transform System

Panel

Universal Control Panel

Control

Universal Control Panel

Transform

The universal control panel has logic and different functions for different types of transformation.


Transform Space

Switch between Islands and Texure-based transforms in 3D View.

Panel

  • Island. Islands-based transforms.
  • Texture. Texure-based transforms. Works only for Move and Rotate tools.

Mode

Panel

  • Islands. Transformations will affect Islands.
  • Selection. Transformation will affect Selection (Faces, Edges, Vertices).

Order

Panel

- One by one. Transformations will affect Islands. - Overall. Transformation will affect Selection (Faces, Edges, Vertices). - System Pivot. Transformations will affect Islands.


Transform Types

Move

Move Selected Islands

Info

Buttons of the Universal Control Panel in the Transform type Move represent the direction of shifting.

Transform

Move Increment

The value on which the island will be shifted.


Scale

Scale selected Islands.

Info

Buttons of the Universal Control Panel in the Transform type Scale represent Points from where the island will be scaled.

Transform

Scale Mode

Axis

  • Scale. The value of the scale of the island for each of the axes.
  • Tuner. System that helps change values quickly.
    • “D”. Increase by two times.
    • “H”. Decrease two times.
    • “R”. Reset value to 1.0 .
    • Lock. - The Lock mode allows changing values as one.

Units

  • UV Size. The estimated width of the UV area.
  • Desired size. The size of which should be set for selected elements relative to UV area.
  • G. Grab desired size from current selection. Exist only in the 3D Viewort context. Can be used only for 2 vertices or for one edge selection.
  • Horizontal / Vertical. What mean the Desired Size.

Rotate

Rotate selected Islands.

Info

Buttons of the Universal Control Panel in the Transform type Scale works as described. Buttons located in the corners rotate the island in the specified direction.

The central button performs the automatic aligning of the island horizontally or vertically. The buttons at the top and bottom align the island vertically. Buttons on the left and right align the island horizontally.

Transform

Rotate Increment

The value on which the island will be rotated.

Orient by selected

Reorient the island by selected elements (vertices, edges, polygons).


Flip

Flip Selected Islands.

Info

Buttons of the Universal Control Panel in the Transform type Flip represent flip direction.

Transform


Fit

Fit Island to UV Square.

Info

Buttons of the Universal Control Panel in the Transform type Fit represent origins from where Fit will be performed.

Transform

Face by Face

Fit Face by Face.

Fill Islands

Fit Islands from Center without keeping proportions.

Padding

Clearance between island and UV Square bounds.

Bounds

It makes it possible to fill out not UV Square but any other area.

Fit into Region

Panel

  • Grab Region: Selection / Island. Allow to grab Region size in different manners.
  • Bottom Left: Top Right:. The bounding box of the region.
  • Fit into Region. Fit selected island in to the Region described in the bounding box.

Align

Align selected Islands.

Info

Buttons of the Universal Control Panel in the Transform type Align represent the side by which the islands will be aligned.

Transform

Vertex by Vertex

Mode for Vertex Alignment.

Center by Axis

Align selected Islands Horizontally or Vertically in Center.

Align to

  • Selection Bounding Box.
  • UV Area Bounds.
  • Position.
  • 2D Cursor.
  • To Active Component.

Distribute

Distribute, Sort and Arrange selected Islands.

Transform

Islands Mode

  • Distribute & Sort. Distributes and Sorts selected Islands.
  • Arrange. Arrange selected Islands.

Selection Mode

  • Distribute. Distribute vertices along the line.

2D Cursor

Align 2D Cursor over the selected island.

Info

Buttons of the Universal Control Panel in the Transform type 2D Cursor represent sides of the island or selected elements.

Transform

Tip

Don’t forget to drink some good beer today!


Advanced Transforms

Advanced Transforms panel represents transforms without Universal Control Panel. Recommended to use if you want to add shortcuts for transform operations.

Panel

Advanced Transforms

Move

By Increment

Move Islands by Increment.

To the Active Trim

Move Islands to the Active Trim.

To Position

Move Islands to Position.

To 2D Cursor

Move Islands to 2D Cursor.

To Mouse Cursor

Move Islands to Mouse Cursor.

To UV Area

Move Islands to UV Area.


Scale

By Axis

Scale Islands by Axis.

By Units

Scale Islands by Units.


Rotate

By Angle

Rotate Islands by Angle.

By Increment

Rotate Islands by Increment.

Orient by Bounding Box

Orient Islands to Bounding Box.

Orient by Selection

Orient Islands by Selection.


Flip

Horizontal

Flip Islands Horizontally.

Vertical

Flip Islands Vertically.


Fit

To UV Area

Fit Islands to UV Area.

To Region

Fit Islands to Region.


Align

To Selected BBox

Align Islands to Selected BBox.

To Position

Align Islands to Position.

To 2D Cursor

Align Islands to 2D Cursor.

To UV Area

Align Islands to UV Area.

To Active Component

Align Islands to Active Component.