Advanced UV Maps

Advanced UV Maps section created to have quick access to Object Data Properties — UV Maps. It allows to select the active, add, remove, and rename UV Maps from the list.

If more than one object is selected, you can synchronously work with UV maps of the selected objects.

Panel

Edit Mode Object Mode

Advanced UV Maps List

The list can work in two modes:

  • Multi object mode
  • Single object mode
List Description
List Color Individual for every column
Default color All selectected objects has the same active UV Map, render, same position in the list
Red color At least one object differs with one of the UV Map parameters
1. Active UV Map status
UV Map is active
UV Map is not active
2. UV Map name
Name is highlighted All selected objects have UV Map with the name
Name is grayed out At least one object from selection does not have UV Map with the name
3. UV Map count and position status
First or single digit Number of objects that have UV Map with the selected name
Second digit Selected objects count
4. Active Render UV Map status
UV Map is active for render
UV Map is not active for render

UV Maps Status Detection

Advanced Maps system detects synchronization status of all UV Maps in the selected objects. It is possible to disable some parameters which are not neccessary for you to detect.

Set Active UV Map

Active UV Map can be changed either by clicking in the list or by assigning hotkey which will change active UV Map according to its index in the list.

Notice

It is recommended to synchronize all UV Maps in all objects if you are planning to switch advanced UV Maps by hotkeys

Setting active UV Map by hotkey

Warning

Operator property flag Used in UI must be unset in keymap properties


Sync Seams by UV Islands

When changing the UV Map, seams are updated according to the UV islands present in the map.

Panel

Sync Seams


Duplicate Active UV Map

Button

Add Button

Duplicate the active UV Map or create a new one depending on the operator’s properties.

Remove active UV Map

Button

Remove Button

Warning

Zen UV monitors the state of objects. If you delete all UV maps, all Finished and Excluded tags will also be removed.


Rename UV Maps

Rename UV maps of selected objects

Properties

  • UV Maps source - Rename UV maps mode
    • Selected - Operates on the currently selected UV Map items in the list
    • All - Operates on all UV Map items in the list
  • Find - The text to search for in names
    • 1) if text is empty then all name will be renamed
    • 2) if ‘Use Regex’ is set then text must be a valid regular expression
  • Replace - The text to replace for in matching names found from the ‘Find’ text
  • Show Replace Templates Settings - Show list of template names to rename UV maps
  • Match Case - Search results must exactly match the case of the ‘Find’ text
  • Use Regex - Replace by regular expression in the ‘Find’ text
  • Generate Template Names - Rename UV maps from replace preset templates
  • Counter - Integer value will be added to the end of the name
  • Start from - If Counter property is used, integer value will be started from this value
  • Preview - Preview the generated name
Rename UV Maps

Generate UV Map names from template

If you have naming convension for UV Maps in your projects, you can create template preset and quickly rename all UV Maps in one click

UV Map naming preset

Sync UV Maps

If your model requires UV Maps to have the same postion, name, active or render status you can synchronize them


Copy UV / Paste UV

Allows transferring the UV coordinates between UV Maps.

Note

Available in Edit Mesh mode if geometry of selected objects is the same.

Example showing how to copy and paste UVs

Copy UV

Copy the UV coordinates of the selection.

Paste UV

Paste the UV coordinates.


Adv UV Maps Tools

Clean UV Maps

Remove all inactive UV Maps.

Clean UV Maps

Set UV Map Name by Index

Set UV Map name by its Index in the list.

Set UV Map name by index

Transfer UV

Transfer UV panel
Example showing how to transfer UVs
Transfer Modes
Matching geometry Objects must be of type mesh and must have a matching topology
Advanced Transfer UV maps by generating an interpolated mapping between source and target mesh elements
Layout Transfer layout of UV maps from active to selected meshes

Warning

Using the eyedropper tool assigns multi-user data to the object. You can disable this functionality in the Addon Preferences


UDIM tools

UDIM workflow is a special workflow that allow to spread UV islands across several different textures of the model.

Note

Available only in UV Editor context in Edit Mode. The image Source must be set to ‘UDIM Tiles’.


Fill Tile

Fill active UDIM tile with a generated image

Properties

fill udim tile properties

  • Color - Default fill color
  • Width - Image width
  • Height - Image height
  • Alpha - Create an image with an alpha channel
  • Generated Type - Fill the image with a grid for UV map testing
    • Blank - Generate a blank image
    • UV Grid - Generated grid to test UV mappings
    • Color Grid - Generated Improved UV grid to test UV mappings
  • 32-bit Float - Create image with 32-bit floating-point bit depth

Add Missed

Create the missing UDIM Tile at the Island location.

Properties

  • By Selection - Use selection to determine where where UDIM tile will be created
  • In order - Create all the missing tiles in order until it reaches the last missed tile with the selection
  • Fill - Fill tile with settings below

  • Color - New tile color

  • Width - Tile width
  • Height - tile height
  • Alpha - Create an image with an alpha channel
  • Generated Type - Fill the image with a grid for UV map testing
    • Blank - Generate a blank image
    • UV Grid - Generated grid to test UV mappings
    • Color Grid - Generated Improved UV grid to test UV mappings
  • 32-bit Float - Create image with 32-bit floating-point bit depth

Set Active

Set the active UDIM Tile based on the selection.

Properties

This operator has no properties


Remove Active

Remove the active UDIM Tile

Properties

This operator has no properties


Select in Active

Select Islands in bounding box of active UDIM Tile or UV Area

Properties

This operator has no properties


Move to active

Move islands to active, or UDIM Tile defined by number

Read the full description of the operator in the Transform article

Move to active UDIM tile

Set Active (eyedropper)

Set active UDIM Tile by eyedropper

Properties

This operator has no properties