Combo Panel
Combo Panel is a place where you can find all Zen UV operators. Operators are divided into thematic sections on the left side.
The set of operators in the Combo Panel may vary depending on the context. Some operators do not work in UV Editor and present in 3D Viewport only.
It’s on the N-Panel and you can customize the appearance of panels in Preferences.
Tip
Watch the video explaining how Combo Panels works.
Multiple Panels
Open multiple panels with SHIFT + LMB
.
Panels Pinning
Pin some panels with CTRL + LMB
Combo Panel in Properties
When Zen UV Transform Tool is active you can find Combo Panel in Properties.
Popup Combo Panel
Combo Panel is the same in N-Panel and Pop-up menu Shift + U
.
You can call this menu anywhere.
Tip
Don’t forget to drink some good beer today!
Update reminder
Reminds you that a new version has been released and you can update the addon.
Pie Menu
Pie Menu interaction
To use alternative commands in the Pie Menu, use a quick keypress. Avoid holding the Pie Menu hotkey for too long. Follow these steps:
Quick keypress:
- Press and immediately release the hotkey to open the Pie Menu.
- The Pie Menu will stay on the screen, and you can perform alternate actions using modifier keys (Ctrl, Alt, Shift).
- To do this, press a modifier key and then click the desired option in the Pie Menu.
If you press and hold the hotkey for just over 1 second, the Pie Menu will automatically close once you release it, unless you hover over a section.
Operators
Quadrify | Relax
Default
— Quadrify Islands. Straighten rectangular-shaped Islands.CTRL
— Relax. Relax Selected Islands.SHIFT
— Hotspot Mapping. Map Islands by matching Islands to predefined Trims from Trimsheet.
Zen Unwrap | Pack
Default
— Zen Unwrap. Unwrap by Marked edges. If you have selected edges or faces they will be Marked as Seams and/or Sharp Edges and Unwrapped after.ALT
— Pack Islands. Pack Islands by chosen Pack Engine.SHIFT
— Zen UV Transform Tool. Move, Rotate, Scale, Fit, Align and Flip Islands in 3D View and UV Editor using Zen UV Gizmo.
Checker | Finished
Default
— Checker Texture (Toggle). Add/Remove Checker Texture to/from the mesh.CTRL
— Display Finished. Display Finished Islands (Toggle).ALT
— Display Stretch Map. Display an angle-based stretching map.
Unmark | Tag Unfinished
Default
— Unmark. Unmark selected edges or face borders as Seams and/or Sharp edges.CTRL
— Tag Unfinished. Tag selected Islands as Unfinished.ALT
— Unmark All. Remove all Seams and/or Sharp edges from the mesh.
Mark | Tag Finished
Default
— Mark. Mark selected edges or face borders as Seams and/or Sharp edges.CTRL
— Tag Finished. Tag selected Islands as Finished. Islands Taged as Finished won’t be unwrapped, recommended to Tag manually changed Islands (e.g. Quadrified Islands).
Select: Islands | Overlapped
Default
— Select Islands. Select Islands by selected edge/face of the Islands.CTRL
— Select Flipped Islands.ALT
— Select Overlapped Islands.SHIFT
— Select Similar Islands.
Isolate Islands (Toggle)
Default
— Isolate Island (Toggle). Isolate Islands by selected edge/face of the Islands.CTRL
- Isolate Part (Toggle). Isolate mesh part by selected edge/face of the mesh.
Mark by Angle
Default
— Mark by Angle. Mark edges as Seams and/or Sharp edges by Angle.
Pie Menu Assist
Pie Menu Assist is special help window, which is located below the Pie Menu. There you can find, highlight and execute all the alternative ALT
, CTRL
, SHIFT
Pie Menu commands.
Assist
If you want to disable Pie Menu Assist, you can do it here N-Panel -> Zen UV -> Preferences -> Display -> Display Pie Assist. Or in the Addon Preferences -> UI tab.
Default Shortcut
Shortcut
If you don’t like default Pie Menu Shortcut, it can be changed here Edit -> Preferences -> Add-ons -> Zen UV -> Keymap. Don’t forget to change Shortcut for both contexts Mesh and UV Editor.
Transform Tool
Move, Rotate, Scale, Fit, Align and Flip selected Islands or Faces/Edges/Vertices in 3D Viewport and UV Editor using Zen UV Gizmo.
Follow the link to find more information about Transform Tool.
Darken Image
Darken Image operator is designed to adjust the darkening of an Image in the context of the UV Editor. It does not change the texture but uses color management curve to darken it.
Tip
Watch the video explaining how Darken Image works.
You can find this operator in UV Editor Overlay.
Warning
This option affects on current render settings. Do not forget to switch it off before rendering.