Select

Panel

3D Viewport UV Editor

Tip

Select Seam and Sharp are absent on the panel in UV Editor. To use these operators you need to switch to 3D Viewport context.


Islands

Select Islands by selected edge/face of the Islands.

Select_Islands

Int. Loop

Inter seam loop. Select Edge Loop with respect to Seams.

Select_Int_Loop

Overlapped

Select Overlapped Islands.

Select_Overlapped

Flipped

Select Flipped Islands.

Select_Flipped

Seam

Select Edges Marked as Seams.

Select_Seam

Sharp

Select Edges Marked as Sharp.

Select_Sharp

Select UV Borders

Select existing UV Borders.

Select_UV_Borders

Similar

Select Islands similar to those selected.

Select_Similar

Select in Tile

Select Islands in bounding box of active UDIM Tile or UV Area.

Select Half

Select part of the model according to its location relative to the coordinate axis.

Select_Half

Select_Half

Select Edges By Direction

Select edges by direction along U or V axis.

Select_Edges_by_Direction

Select by UV Area

The operator consists of two buttons. Where the first is the main operator and the second is an auxiliary operator. You can use it to get the area of the selection.

Select_By_UV_Area


Operator Select by UV Area:

  • Mode - What should be selected? Islands or faces.
  • Clear selection - Clear the previous selection.
  • Condition - The conditions under which the selection will be made.
    • Zero Area - Elements with zero area value.
    • Within range - Elements, the area of which is within a specified range.
    • More than - Elements with an area greater than the specified value.
    • Equal to - Elements, the area of which is equal to a specified value.
    • Less than - Elements with an area smaller than the specified value.
  • With Threshold - Calculation threshold.

Operator Get Selected Area:

After you run this operator, the Multiplied Area value goes into the Select by UV Area operator.

  • Mode - The area of what should be obtained? Islands or faces.
  • Average - Averaging.
  • Real Area - The area within the UV Editor is very small. This value shows the real area.
  • Real UV Area - Same value as Real Area, but in full size.
  • Multiplied Area - The same value as the Real Area, but multiplied for easier use.

Isolate Islands (Toggle)

Isolate Islands (Toggle).

Isolate_Islands